One beta version of the Meta Space Glasses |
Until today.
By chance, I ran into an article today which said that Meta was going to use SoftKinect to build their glasses. A quick visit to SoftKinect's site confirmed the news:
"SoftKinetic®, the world’s leading provider of 3D vision and gesture recognition solutions, today announced that meta, maker of wearable computing and augmented reality solutions, has selected SoftKinetic’s 3D camera technology and gesture recognition middleware for the launch of its Meta. 01 wearable device. Meta. 01 is a set of augmented reality Space Glasses featuring SoftKinetic’s DepthSense® 325 camera and an accompanying Software Developer Kit (SDK) that includes iisu®, SoftKinetic’s industry-leading middleware for gesture tracking."
So now we know! We'll be using the IISU middleware to program the gesture-based elements of our Meta applications! Yay! And this means we can basically start programming those apps now.
But after the whole Unity Pro/Oculus Rift fiasco, I wanted to make sure this wasn't going to be another business deal which saddles the amateur developer with additional licensing fees down the line. So I wrote to SoftKinect asking if we'll be receiving the ($750) IISU Pro middleware FOR FREE with our Meta glasses. This is what they wrote back:
"Yes, our relationship with Meta includes our iisu middleware and will be included by Meta with the glasses as a full development system."
I'm pretty sure that means we won't have to pay anything. Yay again!!
I was a little surprised to find out from them that the SoftKinect sensor that will be used with the Space Glasses, the DS325, is short range and only does hand tracking, but I suppose I should've expected that.
At any rate, this was a nice surprise that, after many months of not writing a blog post, I just had to share.
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